


Ray drawing geometry code#
The MeshSignedDistanceGrid class was implemented based on the C++ SDFGen code written by Christopher Batty and Robert Bridson. Any errors in code marked as ported from WildMagic5/GTEngine are most certainly ours!
Ray drawing geometry license#
WildMagic5 and GTEngine are distributed under the Boost license as well, available here. Many, many data structures and algorithms have been ported from the WildMagic5 and GTEngine C++ libraries, which are developed by David Eberly at Geometric Tools. Your Project Here? - we are very excited to hear about your project!.Archform - Clear Dental Aligner design/planning app.OrthoVR Project - 3D-printed lower-leg prosthetic design in VR.Nia Technologies NiaFit - 3D-printed prosthetic and orthotic design.Gradientspace Cotangent - 3D printing and Mesh Repair/Modeling Tool.Questions? Contact Ryan Schmidt / gradientspace Projects using g3Sharp If you would like others, please email and they can be added. This package is updated roughly monthly from the github master branch. NET 3.5 Unity runtime, it will still work, just with a few missing features.Ĭurrently there is a small amount of unsafe code, however this code is only used in a few fast-buffer-copy routines, which can be deleted if you need a safe version (eg for Unity web player).Ī Nuget Package is available. Although the library is written for C# 4.5, if you are using the. Set the G3_USING_UNITY Scripting Define and you will have transparent interop between g3 and Unity vector types ( see details at the very bottom of this README). Open-Source (Boost-license) C# library for geometric computing. In particular I would recommend the geometry4Sharp fork being developed by New Wheel Technology ( who also does C# development consulting, if you are looking for that): Various forks now exist that have active maintainers, and I would recommend you consider switching to one of those. I have not been able to work on or maintain geometr圓Sharp for the past few years, due to some restrictive employment-contract terms.

A Short Note about the future of geometr圓Sharp
